But on all counts, I was pleasantly surprised, and here’s why.įig 1. I also did not expect this style of gameplay to mix so well with an art style the likes of that used in The Banner Saga games.
However, as well as developing upon the narrative in meaningful and enjoyable ways, it also changes up the gameplay in small ways with the addition of a new way to travel across town maps to add variety to the experience.Ĭonsidering this is an interactive adaptation of a book, I didn’t expect it to break any standard conventions, nor did I expect to find it as enjoyable or engrossing as I did with Grim Fandango. Ken Follett’s The Pillars of the Earth as a gameplay experience doesn’t break the mould when it comes to point-and-click adventure games using mainly a combination of mini-games, exploration, and item-based puzzle solving. Each section has been released separately, but comes as part of one game, and in this article we will mainly be discussing the second volume. Ken Follett’s The Pillars of the Earth (Volume Two: Sowing the Wind) is the second instalment of a point-and-click adventure game, based on a best-selling novel of the same name.